In essence, any serious compositor will need the Studio version but those who are looking to do a little bit of compositing alongside their editing and colour grading will be fine with the DaVinci Resolve Fusion version. Networking Rendering enables compositors to render multiple comps at the same time by utilising the power of machines that are connected on a network. In the final training video in this series, you'll learn about the powerful 3D compositing tools on the Fusion page. Studio Player lets compositors manage versions of comps in a broader pipeline. These are both essential for larger and more complex projects that require numerous comps and multiple compositors working on the same project. These are Studio Player and Network Rendering. There are two main features that are missing in the DaVinci Resolve version but are included in Fusion Studio. The £245 price tag might be a pittance for blockbuster movies but for indie artists who are picking up the tab for all the individual software tools they use, it really does have to be worth the extra money. SpeedĪs there is a free version built in to DaVinci Resolve you’d be forgiven for asking what the point of upgrading is. Fusion has opted for a different workflow which helps to simplify the interface but maybe at the cost of easy parameter access. Finally: once you learn more about Fusion, you'll find that some things are easy to do from Resolve/Fusion, and other things are overly difficult. This is a really great, because it shows you how to utilize Fusion to achieve something concrete, vs a broad tutorial. It’s true that things can get a little cluttered but that’s why it’s so helpful to be able to minimise nodes and keep the interface clean. How To Make Gun Effects in Fusion - DaVinci Resolve VFX Tutorial. I really like Blender’s implementation which integrates the nodes and properties so that everything is in one place. One thing I would like to see with Fusion would be a relocation of node properties into the node interface rather than in a separate panel. Users who are already familiar with a node-based application such as Nuke will find the transfer over very natural. Another tip, is if you right click on the output and drop it on a node, you can see all the possible inputs. But commonly, blue is a mask input, yellow is input, but on a merge node yellow is the background layer and green is the foreground. With Fusion’s nodes, I can do this really quickly and easily. If you mouse over them, it will say down in the lower left. Weve rebuilt resolves 2383 LUT from scratch in Fusion and while this is an. I’m not having to navigate around and through a complex set of nested layers trying to track down a particular element or effect. Film emulation package includes a DaVinci Resolve Powergrade and a LUT. I think what I’ve noticed most is the speed at which I can get my scenes set up. Coming out of After Effects and utilising Fusion has been incredible, largely due to the node-based setup.
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